Wednesday 17 October 2012

Designing The Virtual Classroom: The Advent Of Tele-immersion

From 1996 to 2001, ANS led and funded the Local Tele-Immersion Initiative to connect users at a distance and let them to play within the similar to virtual world. Our dream was to make the illusion that people in different spots were present within the similar to space and then let them use any computer backgrounds and simulations they desired to make the reality they chose. As builders regarding the Internet, we saw the potential for this new technology to change the method we learn. Tele-immersion is an applied science that does exactly what its name implies: It engages all the senses and totally immerses us in our subject matter. And it should be used to make an alternate categories of scenarios and learning environments.



The beauty of tele-immersion is that it involves the whole body and mind within the learning process. Chemistry no detailed has to be about memorizing tables and abstract properties. Instead, students can walk into a telecubicle and interact with an atomic structure thats projected in three-dimension. Creating use of a robotic glove, they can actually look the forces that hold molecules together. Educators trust that tele-immersion shall eventually do distant with textbooks and let children to step inside a difficulty and look it from the inside out, creating learning more visceral and intuitive.



It shall also engage a greater portion regarding the brain-not just the region responsible for logic and linear thought but also the parts that deal with spatial relationships and visual and kinesthetic memory. Return within the 1996, however, our goal was to make first local demonstration regarding the new technology and display how it may enhance creativity and collaboration. As the chief architects and engineering team for Internet2, ANS had access to very high bandwidth, and we were can use that bandwidth for our experiments. Tele-immersion is the highest many is the highest many challenging application of all due to the fact that it pushes most the velocity and the latency the delay between transmission and reception of a network to outer limits. As the developers of this technology, we envisioned a brave new world where surgeons should book their colleagues, and even their robots, through complex operations from a distance.



Architects should make primary changes in building creation without possessing to leave on-site or coordinate 5 sets of blueprints. Archaeologists should be can sit in on remote digs from the comfort of their living rooms. NASA engineers should be can address operating problems on a space shuttle from the security of mission headquarters. This technology should also revolutionize distance education. Our greatest teachers should reach a larder audience, creating eye contact with their viewers.



One day telecubicles should be built large enough to accommodate music and theater audiences, due to the fact that this new technology is capable of conveying all the nuances of a live performance. In 2001, the Los Angeles Times predicted that tele-immersion should lead to an unique wave of innovation. The telecubicle offers a glimpse regarding the World large net regarding the future-one that should be liberated from computer monitors and infused with the essential sense of sight, sound, and touch. The goal is to make digital worlds where computer-generated avatars shall grow to realistic stand ins for actual people, surround-sound audio shall emulate real-life noises, and force-feedback technology shall reveal the shape and texture of physical objects throughout a computer network. ANS spent roughly $10 million to obtain these new technologies off the ground.



And over the past eight years, NSF has invested more that $16 million in tele-immersion, working with the University of Southern California USC to make this dream into a reality. At present, USC investigators are studying the details of facial expression-the sly smile, the sarcastic roll regarding the eyes-so computer models should give us with better clue about a persons emotional state. These researchers are also creating advances in haptics, or the technology of touch that, for example, shall let users of a museum net place to look the surface of a Grecian urn and let online shoppers look the texture of a coat or shirt. A program called Cybergrasp shall also aid within the rehabilitation of stroke patients and give visualization exercises for the blind. Tim OReilly, a blogger who watches the alpha geeks to determine emerging technology trends, has said, The network is opening up some great possibilities for us to reinvent content, reinvent collaboration.



This shall promote innovation throughout the board and release us more eureka moments.

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